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Research Article Open Access
Age of AI: Explore the Role of AI in Personalized Learning
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Nowadays, the relationship between artificial intelligence and learning has received wide attention. However, there is still insufficient research on the relationship and application of artificial intelligence and personalized learning. This paper analyzes the relationship between the current artificial intelligence tools and personalized learning and the future application prospects of AI tools in personalized learning. The analysis of this paper shows that the current AI tools have been widely used in the learning process of students, and the use of after-school learning accounts for a higher proportion. In addition, when students use AI tools in their learning process, the role played by AI tools is not highly related to personalization. And the current AI tools still have certain shortcomings, and further improvements are needed to promote his application in personalized learning. Based on this, this paper puts forward the following suggestions. The first step is to strengthen the use of AI tools in the classroom so that they can participate in the whole process of personalized learning. In addition, AI tool developers should improve the flexibility of AI tools and add corresponding new functions in response to the needs of the education industry. Finally, schools should guide to enable students to use AI tools more effectively in the process of personalized learning and introduce policies to avoid academic misconduct caused by AI tools.
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Social Factors Contributing to Juvenile Delinquency and Its Impact
Nowadays, the issue of juvenile crime, a hot social issue, has received widespread attention, but there are still shortcomings in comprehensive governance and prevention of juvenile criminal behavior. This paper analyzes the social factors that lead to juvenile crime, concluding that juveniles will commit criminal acts due to negative family environments, subjective and objective socioeconomic status, and inadequate education. In light of this, the paper offers the following suggestions: Create a good family atmosphere at home, parents and children should learn to think from each other's perspectives and strive to build mutual understanding and tolerance between them; Improve the overall quality of teachers in schools, maintain the physical and mental health of every student, and set up a platform for psychological treatment so that professional teachers can take care of the students' mental health problems promptly; Establish a good social governance and safety management system, and do good law-abiding work for juveniles.
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A Study of the Impact of Idols and Celebrities on the Entertainment Industry
Idols infiltrate into daily life, and bring positive effects in all aspects. However, it still has some negative effects on individuals, industries, and society. This research analyzes the positive impact of idols on the entertainment industry and analyzes some of its problems. This research analyzes the fan economy brought by idols has greatly increased the economic income of the entertainment industry, and has stabilized and promoted the long-term development of the entertainment industry. At the same time, idols have become a bridge for exchanging social and cultural and a condition for brand development. But at the same time, the improper behavior of idols has also hurt the development of the entertainment industry. Based on these, this research puts forward the following suggestions. First, the government and the market need to strengthen their supervision to avoid public opinion events. In addition, teachers need to do a good job of educating young fans. Finally, the entertainment industry should do a good job in self-management, improve its sense of responsibility and moral consciousness, and avoid negative events due to the pursuit of idols.
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The Impact of Games on Individual Thinking and Social Atmosphere Building--A Case Study of Massive Multiplayer Online Games (MMOG)
Multiplayer Online Games (MMOGs) have taken off because this genre can influence players’ thinking and behavior, especially those who participate most. Nevertheless, current studies do not account for their double effect very well. This study investigates the mental and social impact of MMOGs on their capacity for strategic thinking, problem-solving, and sociality while also dealing with risks such as addiction and interpersonal conflicts. These conclusions suggest that the MMOGs develop cognitive ability through collaboration and flexibility and social bonds through cooperation and commonality of purpose. Thus, it could also be another way of socializing. Nevertheless, the addictive nature of such games has ill effects, such as overplaying, social marginalization, and behavior disputes. From these results, this paper recommends several suggestions for game design optimization: fair reward mechanisms, inclusive norms, and added aspects to reduce the chances of addiction. These proposals seek to maximize the positive side of MMOGs while considering their challenges.
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Social Media and Age-Based Stereotypes: The Reinforcement or Alleviation of Ageism
The rapid reduction of late-life mortality rates and the drastic decline of global fertility rates have given rise to the aging population in many countries. Simultaneously, the digital revolution significantly increases the participation of digital technologies in people's daily lives. These two changes have amplified many existing problems. The social phenomenon of ageism has entered a new stage of alteration gradually, both in terms of its nature and significance. Therefore, the main purpose of this article is to investigate the current situation of age discrimination and to give an argumentative overview of how ageism is strengthened and alleviated after the prevalence of social media in people's lives. Based on the characteristics of social media, a logical discussion of whether these features would contribute to the alleviation or deterioration of ageism will be included in the third part of the article. Also, a few suggestions will be given in the article to assist in the mitigation of ageism via utilizing social media platforms. Advises are given mainly from the perspective of the government, which is related to legislation and educational reforms.
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The Impact of Social Media on the Development of Personal Thinking and Cognitive Construction
The rapid development of social media has had an important impact on social and human development. Based on this, this paper analyzes the impact of social media information and algorithms on people's thinking and cognitive construction. This paper argues that the rapid development of social media has had a profound impact on individual thinking and cognitive construction. By providing a platform where users can share and receive information, this interaction not only changes an individual's self-perception but also shapes their values and beliefs. Research has shown that social media use is strongly associated with mental health issues such as self-comparison, anxiety, and depression. While social media has a positive role in facilitating the exchange of information, its potential negative effects cannot be ignored. This paper argues that users need to establish a concept of social media use that they strive for. In addition, schools and other educational entities should improve the education of information thinking and information ability to cope with the challenges of cognitive construction in the information age.
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Study on the Development and Problems of Social Responsibility of Mass Media
As one of the most used public communication platforms and the main source of information, mass media has always received widespread attention. However, there are still deficiencies in the research on social responsibility of the media. This paper argues that social media should provide objective and correct information for the masses, promote social diversity, promote critical thinking of the masses, and protect the rights and interests of vulnerable groups. existing defects mainly focus on the traditional media's excessive pursuit of balanced reporting, which leads to a certain degree of misleading of the audience, the proliferation of false information in various new media, and the information cocoon and other strategies adopted by media with the gradual commercialization trend of media, so that people can only receive information consistent with their original views most of the time. which make it impossible to present diversified information and to think critically. Based on this, this paper proposes the following suggestions: all aspects of society should jointly strengthen the control of false information and the media should give up making profits by constantly pushing the same views to a specific audience, and instead look for other growth points to seek revenue.
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Syntactic Priming in L2 Chinese: A Comprehensive Review of Influencing Factors
Syntactic priming—the reuse of a recently encountered sentence pattern—offers a practical window on how learners assemble form and meaning. Although the phenomenon is well documented for Indo-European languages, evidence for Chinese as a second language (CSL) is comparatively thin and uneven. This review synthesizes prior empirical work on CSL and traces how priming effects vary with learner proficiency, the complexity of target constructions, discourse position, and properties of input, including modality and frequency. Taken together, the studies suggest that priming is not a uniform boost: it scales with proficiency, interacts with constructional difficulty, and depends on where and how forms appear in context. Pedagogically, these patterns argue for proficiency-sensitive task design and for calibrating input modality and dose to consolidate specific structures rather than relying on generic practice. The review also points to gaps—limited observation in naturalistic settings and few designs that examine interactions among factors—that constrain broader claims. Extending research to ecologically richer environments and testing cross-factor dependencies would sharpen both theoretical accounts of CSL production and classroom applications.
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The Impact of Exam-Oriented Education on Adolescent Mental Health in Contemporary China
In recent years, as the competition for entrance exams has intensified, an increasing number of Chinese teenagers have begun to experience psychological problems. However, these psychological problems are neither properly recognized nor effectively treated and guided. In China, the exam-oriented educational model is considered the primary factor contributing to psychological issues among adolescents. This paper focuses on studying what psychological problems China’s exam-oriented education has led to the emergence of teenagers, and how China’s exam-oriented education has led to these problems. The psychological issues among Chinese adolescents due to exam-oriented education manifest as stress, anxiety, and other related concerns. The study identifies score primacy and intense competition as key factors exacerbating these mental challenges. Furthermore, it critiques the teacher-centered approach that undermines student motivation and self-esteem. Finally, given the drawbacks of China’s exam-oriented education, the paper offers suggestions, including improving the assessment system, providing economic support, taking the initiative to change the mindset, and effectively using social media. This study underscores the necessity for ongoing, pragmatic changes aimed at swiftly alleviating the psychological burdens experienced by adolescents. By advocating for continuous improvement, the research contributes to the discourse on educational reform and its implications for youth mental health.
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Construction of a Corpus of Character Names and Their Linguistic and Cultural Connotations in Online Games and Online Novels
In the midst of the rapid development of digital culture, online games and novels have become crucial means of presenting unique aspects of Chinese culture, attracting an ever - growing number of readers and gaining more and more international recognition; the aim of this study was to build a special corpus for analyzing character names in online gaming and literary settings divided into two main areas: the language features and cultural implications contained in these names; the corpus included complete information about character names, related literary works, types of works, gender of characters, their personality descriptions, and the cultural patterns they represented; through improving the data resources and analytical tools in the field of digital culture, this research tried to push forward academic linguistic research and boost the development of the cultural industry.
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